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 zps 2.0 released

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wholegrain
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PostSubject: zps 2.0 released   Wed Oct 28, 2009 8:44 pm

im hearing from zp1 vets it sucks well parts of it at least

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Cadaver
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PostSubject: Re: zps 2.0 released   Wed Oct 28, 2009 9:36 pm

not in parts - just the whole thing...

If I wanted team play, I'd play TF2 or Unreal Tournament...

It auto adjusts the teams during a match...

If you join and then want need to go AFK, your F3 does not work, you cannot go into observation mode...

The new female model is - well, sexist, stereotyped, and weak.

The new wears off fast...
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Ergo Proxy
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PostSubject: Re: zps 2.0 released   Thu Oct 29, 2009 3:27 am

Well. The slight graphics tweaks are appreciated, I think the new character is ok too, but without major tweaking ZPA is a complete failure. Especially on CTC because melee kills give 25hp and all humans normally have is melee so they end up being unbeatable.
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PostSubject: Re: zps 2.0 released   Thu Oct 29, 2009 7:43 am

i think the baseball bat WAS EPIC THOUGH XD not that good but it looks pretty awesome xD
and i for one liked the new character ad the graphic tweaks, i havn't tried zpa yet, but i don't know if i want to after what i hear.
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[ZPS] WEB
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PostSubject: Re: zps 2.0 released   Thu Oct 29, 2009 8:31 am

I liked it overall. I played on KAT server though. Sry Whole!
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PostSubject: Re: zps 2.0 released   Thu Oct 29, 2009 10:26 am

I personally found zpa to be not very fun, most times it got rocked so we didn't play it that much. The times we did, teamwork was lacking and overall game play wasn't there. overall aspects like the whitey got thrown out the door. The health thing Ergo was mentioning was another draw back. lags in a few of the new maps were noticed mostly, I had a bunch in the club zombo and the bayou maps from multiple player aswell as myself. The new models and slight tweaks are very much appreciated, looks like things like facial and textures got re-vamped. the things i noticed on the player models were old female model has an actual moving pony tail and new shoes lol, also she got a breast reduction lol(me and ergo noticed it). the new female model has an actual flowing hoodie that moves.
The supermarket map is really awesome, i hope to finally beat it sometime soon. bounce
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PostSubject: Re: zps 2.0 released   Thu Oct 29, 2009 11:19 am

dude something i hate is the new revamped waitress model when she walks she looks like she has crapped her pants! seriously
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Cadaver
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PostSubject: Re: zps 2.0 released   Thu Oct 29, 2009 12:17 pm

and what is with the "I'm gonna hit you with a hunk of wood" crap?

Meh - seriously, if I wanted team play, I would play Insurgency, TF2, UT, and multiple others that do it BETTER than this...

WEAK...
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dirtylaundry022
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PostSubject: Re: zps 2.0 released   Thu Oct 29, 2009 4:17 pm

Well, I don't know if I would go so far as to say I'd EVER play Insurgency, but if ZPA ijs really THAT bad, wow.....
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Dinomoto Collossus
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PostSubject: Re: zps 2.0 released   Thu Oct 29, 2009 7:36 pm

Its not bad, its fucking great but it fails on the ctc server cus of the major health increase, is there a way of just disabling the 25 hp boost on zpa levels? also the update came out yesterday give it a chance and stop rushing to conclusions. hmph
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wholegrain
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PostSubject: Re: zps 2.0 released   Fri Oct 30, 2009 7:34 pm

well some of us have been playing since zp1 days and talk to the devs and playtesters
so even before it came out i heard it was going to suck.
Also i read the changelog so i already have all the facts presented and i doubt its going to get "better" unless they release more updates with fixes to the current problems including mainly lag to poorly done models.
I can't speak for zpa as dinomoto was talking about i have only played glimpses but the rest i am sure of is quite bad and most players seem to agree well the vets at least
and no sadly no disabling the 25 hp boost because none of the scripters i know are the complex plus im not sure if that is even possible because their is no event of a map type i am sure i would have to double check.
Anyways this is just my opinion in comparision with other updates including
1.3.0
1.4.0
1.2.5b
everything after these updates started to just get bad in my opinion but meh

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PostSubject: Re: zps 2.0 released   Fri Oct 30, 2009 11:39 pm

ZPA was fun sometimes, it all depends on the amount of people (any less than 8 people and it is TERRIBLE) but the teambalancing is TERRIBLE, it seldom works, and fights get one-sided very quickly when the auto balance DOESNT WORK.

Hopefully they release a fix for the balancing, otherwise its a pretty fun update, and didnt break anything for once, unlike previous updates. -_-

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atemnaru
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PostSubject: Re: zps 2.0 released   Sat Oct 31, 2009 12:12 am

I totally agree with you. As wll as they should get an update on the balancing.

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