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 zpo_descent walkthru (vid & pics)

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TwiggyTwink
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PostSubject: zpo_descent walkthru (vid & pics)   Wed Sep 16, 2009 6:27 pm

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wholegrain
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PostSubject: Re: zpo_descent walkthru (vid & pics)   Wed Sep 16, 2009 9:09 pm

ok next time post in the maps section in the mapping area i forgot to say that
also nice map well test it out later
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Juani
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PostSubject: Re: zpo_descent walkthru (vid & pics)   Wed Sep 16, 2009 9:22 pm

-Moved-

Nice Map, looks fun. Smile
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Cadaver
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PostSubject: Re: zpo_descent walkthru (vid & pics)   Tue Sep 29, 2009 5:12 pm

Twiggy Twink. It is a good map. I do suggest looking at the old Biotec map and copying its placards pointing to locations...

Additionally, i think there may be an issue with the location of the zombie spawns being too close to the Omega Server the humans have to destroy...

i know some players were a bit snotty when you were on... Some just do not like to have to think.
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PostSubject: Re: zpo_descent walkthru (vid & pics)   Tue Sep 29, 2009 9:42 pm

yea lol blujester i had never seen him so mad before on this map but meh he rages all the time.

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[Legends]Ian
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PostSubject: Re: zpo_descent walkthru (vid & pics)   Wed Sep 30, 2009 12:53 am

heres another post by him explaining it word for word, even armory http://tdrgaming.com/forums/showthread.php?p=188947
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PostSubject: Re: zpo_descent walkthru (vid & pics)   Wed Sep 30, 2009 4:12 pm

i remember seeing a v7 out so i was talking to him i hope he keeps me updated on it

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Wholegrain: i have to poop
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Wholegrain: get da toilet paper perhaps?
Hitler's Spaceship: YEAH, JUST UPEN WIDE
Hitler's Spaceship: OPEN YOUR ASSHOLE REAL WIDE
Wholegrain: 0_o
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PostSubject: Re: zpo_descent walkthru (vid & pics)   Thu Oct 01, 2009 12:00 pm

V1

http://www.filefront.com/14636189/zpo_descent_v1.bsp

Change Log:

-Added more signage (this includes signage in the zombie spawn; this will help players familiarize themselves with locations within the map)
-Altered the 2nd Zombie Spawn (Survivors have to activate the sprinklers before -Zombies can use 2nd Zombie Spawn)
-Added fire to the Security room so Survivors see why they have to activate the sprinklers
-Fixed Game_text alignment
-Rearranged the List and Film Reel locations (survivor friendly)
-Added a ladder to the top floor of the Plant
-Fixed areaportal leakage
-Added more pistol ammo



The reason I went from b6 to v1 is because I used all the b#s ; )
(Meaning... this map went through THOROUGH testing)

Thank you Wholegrain for your patience. Let me know when you are throwing it up!
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PostSubject: Re: zpo_descent walkthru (vid & pics)   Thu Oct 01, 2009 5:26 pm

testing soon ill steam msg you

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Wholegrain: get da toilet paper perhaps?
Hitler's Spaceship: YEAH, JUST UPEN WIDE
Hitler's Spaceship: OPEN YOUR ASSHOLE REAL WIDE
Wholegrain: 0_o
Hitler's Spaceship: AND ILL SEE IF I CAN CRAWL IN THERE AND FIX THE PIPES
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