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 TF2 UPDATE IS LIVE!

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Juani
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PostSubject: TF2 UPDATE IS LIVE!   Thu Dec 17, 2009 10:54 pm

GOGOGOGO

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wholegrain
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PostSubject: Re: TF2 UPDATE IS LIVE!   Thu Dec 17, 2009 11:59 pm

server went from just me to 32 ppl in about 5 minutes then we got a line
then 60 ppl were on the forums (from the motd when you first join the server)
twas an epic day
i now realize though how very few admins we have on the tf2 server we need more pretty bad

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Christovski
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PostSubject: Re: TF2 UPDATE IS LIVE!   Fri Dec 18, 2009 2:27 pm

I play when I can but lately ive been getting sick, having way more family shit to deal with (holidays) and also anxiety issues so I'm not around much these days sadly. I'm hoping after all the holiday shit runs by and we're in 2010 I will be back to normal playing ZPS and TF2 combined like 50 hours a week xD

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Will_Kill
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PostSubject: Re: TF2 UPDATE IS LIVE!   Fri Dec 18, 2009 7:23 pm

Juani you could of atleast did this
Quote :
New Content:

Added new control point map Gorge
Added new capture the flag map Double Cross
Added item crafting
Added work-in-progress TF Bots for beta testing in KOTH maps (blog post coming with more info)
Added headshot death animations
Added more backstab animations

Soldier:

Added 35 new Soldier achievements
Added 4 new Soldier items
Added new Soldier Domination lines

Demoman:

Added 35 new Demoman achievements
Added 3 new Demoman items
Added new Demoman Domination lines

Spy:

Now pretends to be carrying the weapons & wearables of the target he\'s disguised as
Moved the Spy\'s camera-beard to the Misc loadout slot so he can equip it with a hat

Scout:

The Sandman now only stuns on a max range hit (when you hear the cheering)
All shorter hits now force the enemy into the thirdperson fleeing state (also removed the damage reduction on them)

Minor changes:

Added new options to the Multiplayer->Advanced dialog:
Combat text, which displays damage amounts you do to enemies.
Medic auto caller, which automatically shows you nearby friends at low health.
Heal target marker, which better highlights the target your medigun is locked onto.
Alternative Spy disguise menu, which lets you choose disguises using just the 1-3 keys.
Fixed being able to affect friendly pipes with airblast (they would unstick)
Added recharge sound to abilities with a recharge bar
Fixed attachable wearables not staying on ragdolls
Players no longer see the wearables that are a part of a friendly spy\'s disguise, fixing various graphical glitches
Added jiggle bones for Pyro\'s chicken hat
Added 2 new game startup songs

Community Mapmaker requests:

Implemented InputSetSetupTime() for team_round_timer (was in the .fgd but never implemented)
Added \"SetDispenserLevel\" input to cart dispenser (1, 2, or 3)


Last edited by Will_Kill on Fri Dec 18, 2009 7:25 pm; edited 1 time in total
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Juani
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PostSubject: Re: TF2 UPDATE IS LIVE!   Fri Dec 18, 2009 7:24 pm

I was too fucking excited to lol

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PostSubject: Re: TF2 UPDATE IS LIVE!   Fri Dec 18, 2009 7:24 pm

AND I AM LAZY!

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Will_Kill
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PostSubject: Re: TF2 UPDATE IS LIVE!   Fri Dec 18, 2009 7:35 pm

Lmao Razz
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